Weekly Patch #4 is now live!

Greetings, Dwarven friends! 

The holiday season is just around the corner, but work on the game is in full swing. In our 4th weekly update, we bring you more levels, the addition of the market and rune forge, plenty of fixes, and continued balancing and adjustments on combat. As always, we appreciate the community’s help in finding the bugs, you guys are awesome! Without further ado, here are this week’s patch notes: 

  • added new market building (levels 1 - 3)
  • added new runeforge building (levels 1 - 2)
  • added two forest locations
  • added four ruin locations
  • added two desert locations
  • added new mob - armoured blue goblin
  • added three new unique items
  • added a 'cleanup' button to organise inventory
  • implemented cold effect on special weapons
  • changed one of the shielding skill tree abilities
  • buffed the orcbane (again)
  • 'area cleared' is now much more readable
  • fixed bug companions locked into walking one direction
  • strength now affects max stamina by half
  • constitution now affects stamina regeneration (instead of strength)
  • now move faster with shield ability for 100% block
  • 100% block-ability movement speed doesn't get overridden with other skills
  • minor changes to resistances and stats
  • health regen (out of Combat) will only stop if hits create health loss
  • burn damage is slightly slower, and less damaging
  • you no longer get 2x critchance on stuns
  • you now get 2x critchance on attacks from behind
  • throwing axes now get crit and damage bonuses from hitting behind
  • slightly increased the radius of shield-bash/charge
  • some balancing of contract mobs and minions
  • some more fixes to resistances (Thanks Lorebot!)
  • fixed some quest items from duping
  • NPCs will now break down barricades
  • Fixed some unending quests


rorziplinux.zip 111 MB
Nov 03, 2017
rorziposx.zip 111 MB
Nov 03, 2017
rorzip.zip 108 MB
Nov 03, 2017

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